![]() Currently, much of the hands-on actions are somewhat buried as menus within menu On another note, making the Estate UI more accessible would be a boon. I've said it quite a few times before, but I'll say it again, when a Diet is called, perhaps there should be.a Diet? Impactful is an easy word to throw around with various different meanings being drawn from it, but in Estates' cases, the existing interactions often make little change worth noting outside of their influence and loyalty, which has limited meaningful effect on your nation until hitting crisis point where they can seize control of your nation through disaster. our Grand Strategy games are about creating, without sounding too pretentious, intellectually stimulating experiences, and the current methods of interacting with your Estates are not up to par with this.Īdditionally, the actions done through the estates should be more impactful. Let's get a recap on our thoughts from then:įirstly, the busywork element of Estates should be removed, or at the very least reduced. Last week we were all about how you can project your power externally, so this week let's look more internally, with focus on Estates.īack in April we had a dev diary which was largely an expunge of thoughts on the Estates feature, where it's been and we still want to take it. Good day all, Tuesday is here once again as it often is, so let's dive into another Dev Diary for the upcoming European Update.
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